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・ Caput Mundi
・ Caput Stenarum (castra)
・ Caput succedaneum
・ Caputa, South Dakota
・ Caputh
・ Caputh Ferry
・ Caputh, Brandenburg
・ Caputh, Perth and Kinross
・ Caputira
・ Caputo
・ Capvent
・ Capvern
・ CapVest Limited
・ Capvis
・ Captured (Rockwell album)
Captured (video game)
・ Captured Angel
・ Captured Anthems for an Empty Bathtub
・ Captured by Bedouins
・ Captured German equipment in Soviet use on the Eastern front
・ Captured in Chinatown
・ Captured in Time and Space
・ Captured Live at the Forum
・ Captured Live!
・ Captured Tracks
・ Captured US firearms in Axis use in World War II
・ Captured!
・ Captured! by Robots
・ Capturez un Marsupilami
・ Capturing Bad Bill


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Captured (video game) : ウィキペディア英語版
Captured (video game)

''Captured'' is a platform game for the Commodore 64 from 1986, developed by the first Scandinavian company developing games, Greve Graphics, and published by American Action. The main game was programmed by Bengt Caroli. The music and sound engine was programmed by Lars Hård. Lars also composed all original music and made all sound effects. The graphics were by Nils Hård.
==Plot==
Soldier One wakes up with a throbbing bump on the back of his head, finding himself in a mysterious base full of dangerous booby-traps and beasts. He notices dried blood on his right hand which appears not to be his own. He finds a note in his pocket which says "find the security code to the door to escape but beware of the beasts!"

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Captured (video game)」の詳細全文を読む



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